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Dune: What makes diplomacy so powerful?

While playing my first game of twilight imperium 3 a few days ago, we happen to talk about diplomacy and how good the diplomacy was in Dune.I never actually play the game but I read the rules and I...

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Poker- random thoughts

Been thinking about poker from a game design point of view, so this looked like a good place to post on it.The structure of poker is pretty simple. You are given information, a baseline chance of...

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Games that teach you design

This is perhaps a broader approach than normal for this particular sub-forum, so if you want to move it to a different one, feel free.Which 3 games have taught you the most about design, and what/how...

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Terra Prime: The Design Process

I spent a couple e-mails "interviewing" our own Seth Jaffee (sedjtroll) about the design process involved in bringing his recently-published Terra Prime from initial thought to published form.You can...

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Cooperative games

I have hardly played any cooperative games, but it sounds like they could do a lot of interesting and fun things, so:1) What cooperative games do you like (what ones do you recommend)? 2) What do you...

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grid based game boards

Would you help me remember any game boards where you move across a square grid? The only one I can think of at the moment is Clue. Thanks

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Pokamon (and or other CCGs)

What makes a great CCG?Why do/did they flourish in pop culture?I've seen Pokemon and Magic used as the stand in for "successful game". Are these really good games or do they succeed because of the...

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Shogun - A game with a random set up each game

One of my favorite aspects of this game is the ramdomness of each set-up. For each space or "Territory" on the map there is a card to represent it. All of the cards are doled out. Each player places...

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Soviet Board Games 1920-1938

I'm not sure where I should place this topic, but I just came across this:http://rosswolfe.wordpress.com/2012/10/02/soviet-board-games-1920-1938/It looks fascinating. I don't know if more details about...

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Magic the Gathering - Room for improvement?

I am creating what you might call a modernization of Magic the Gathering. Or at the very least, my take on a game concept that does not seem to have any true rivals. (Edit: To be clear, this is an...

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TutsPlus just published the story of my first published board game

McFunkyPants had asked me to write an article about how I went from a video game background to getting my first board game published and how others can do the same. I've tried to cover the basic design...

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Game Design Analysis Thread

This year we've been writing about specific attributes of tabletop game design to assist up and coming designers.This week we did a design analysis of some of the attributes of Terra Mystica that...

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Are the old school classics like chess and go the ultimate?

Hello, I'm new here and I have just introduced myself in Welcome To BGDF with a post titled "Am I deluded?" where I talk about my love for the aesthetics of the old school classic games, such as chess,...

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Monopoly Deal: Secretly awesome, here's why.

Hey BGDF, I wrote an article de-constructing Monopoly Deal which is the card game version of Monopoly. I eventually borrowed many ideas from it's design around player engagement, check it out...

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Patience/Solitaire - Designing so it can be solved

Hi all, I have designed a variant, using a custom deck, of patience/solitaire & whilst I believe it is solveable I was wondering if anyone knows how you can test that it is actually able to be...

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Dune: What makes diplomacy so powerful?

While playing my first game of twilight imperium 3 a few days ago, we happen to talk about diplomacy and how good the diplomacy was in Dune.I never actually play the game but I read the rules and I...

View Article

Poker- random thoughts

Been thinking about poker from a game design point of view, so this looked like a good place to post on it.The structure of poker is pretty simple. You are given information, a baseline chance of...

View Article


Games that teach you design

This is perhaps a broader approach than normal for this particular sub-forum, so if you want to move it to a different one, feel free.Which 3 games have taught you the most about design, and what/how...

View Article

Terra Prime: The Design Process

I spent a couple e-mails "interviewing" our own Seth Jaffee (sedjtroll) about the design process involved in bringing his recently-published Terra Prime from initial thought to published form.You can...

View Article

Cooperative games

I have hardly played any cooperative games, but it sounds like they could do a lot of interesting and fun things, so:1) What cooperative games do you like (what ones do you recommend)? 2) What do you...

View Article
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